You can map edit in singleplayer or multiplayer if opped, but I would stick with singleplayer unless you have access to the servers files so you can copy the schematic file for safety and packaging reasons

Initial steps for SinglePlayer:
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- Click ZombieCraft button
- Select a map then hit edit (even if you want a blank map), it will put you in the zombiecraft dimension and generate the level in the area of 0,0

Initial steps for MultiPlayer:
------------------------------

- Join the ZC server
- type /ZC to go to the ZC realm if you're not already in it (dark skies with grass)
- Make sure to be opped
- Ask to make sure no one is editing or playing a map, the map editing is a shared but global experience

Continued Initial Steps for SinglePlayer/MultiPlayer:
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- Check your keybinds in options, note the 4 ones that start with "ZC_", change binds to fix conflicts or for personal preference
- Back ingame, press the ZC_Menu key to open up the main ZombieCraft menu, this is where you can test the game, and enable the map editor
- Enable Edit Mode, If a level was generated already, just build away from it, map position is irrelevant as it should generate at 0,0 (might not for multiplayer?)
- On the left Level Info side:
-- If making new map, Change the map name to something unique
-- If editing existing map, Type in the map name if not there already and hit generate
- Start making your level!
- All ZC Related Items are in the ZC Creative tab

Using Wave Spawners:
--------------------

- Mostly the same as ZC Classic spawners
- Upon placing one, they are in the 'always spawn' state
- For linking to break blocks:
-- In Level Info, select tool mode button that looks like a vanilla spawner
-- Right click break block with tool, then right click each ZC spawner to set them to that previously clicked break block
-- Now once that break block is gone, those spawners activate
- 100% Planned support for 3(4?) combinable ways of activation:
-- Watching break block based (as explained above)
-- Player range to block based (NBT data only and hard set to 32 block range, future will have GUI for all configs)
-- ZC Wave min and max based, only active if wave number is within the min and max (NBT data only but min and max hardcoded for now)
-- Will support being activated by redstone in future (used to work but appears disabled atm?)

Using Door Barricades:
----------------------

- Place down, if top of door is messed, just right click door and press e to fix
- Works in pairs of 1 or 2 (maybe more?), repair redeem does not multiply per connected door, but more zombies can break it down faster

Using Barriers:
---------------

- Place down carefully, removing 1 removes all connected ones just like it would when player activates their removal

Using Purchase Plates:
----------------------

- Place, right click to cycle gun available for buy
- Cycle feature WILL BECOME MYSTERY BOX, but for now just slowly cycles through every single buyable

Steps for SAVING of a new map:
------------------------------

- You need the ZC Editor Tool, go into creative mode with /gamemode 1, find the ZombieCraft Items tab and give yourself one (looks like fishing rod)
- Select the tool, notice the tool mode at the top of the screen, you can change the tool mode under the Level Info menu
- Under the Generate Level button, click the border/red looking button, this allows the tool to set the level location and size
- Now that we're in the right tool mode, we must set the start and end level selection area:
-- Right click the ground to set the start selection at that block, or right click empty space to start selection from rounded player coordinates
-- As you move you'll see what the area it is going to save, move to a spot so that your whole level is inside the red selection area
-- Once in position, again either right click a block or empty space to set the end selection spot
-- You should see the final set level save area
-- Hit save (MAKE SURE map name is set right, theres no overwrite confirm and no undo yet!!!!)
- That whole area is now saved to a schematic file with the maps name located in .minecraft\ZCMaps or mc server root\ZCMaps
- Don't forget to set the player spawn! its the player looking button, and set using right click with tool
- You can make your map try to load a texture pack by name, see any of the ZC maps schematic files for texturepack NBT value (will become GUI option in future)

Notes/Bugs for Beta2:
---------------------

- Testing should be done in the ZC realm, but it is possible to copy a piece of an already existing area from another dimension and save it, and then test play in the ZC realm
- Comrade and Jugg perks dont work, and ExStatic doesnt harm yet only pushes back, but they are buyable
- Prices are probably still in need of balencing
- Avoid building underground for now, basement regeneration is having issues, see Last Resort missing basement for example
- Items and Entities are not saved to schematics, levels must be purely blocks for now, changes are I will make a way for it to save items and entities, as well as removing the despawn timeout on items that are within a ZombieCraft level boundary
- Vanilla mobs still like to spawn, this might get annoying in multiplayer. Will be removing them except for bats, free points!
- The missing items/guns are still coming!

- Report issues to: http://www.minecraftforum.net/topic/81715-142-coros-mods-everything-active-updated-zombiecraft-30-draws-near/